Former Howrse Player packers94 gives us some awesome tips:
Hey guys! This is a accumulation of all my research, questions, experiments, and plans from friends PLEASE share it! In your forum, page, anywhere! I'm leaving Howrse, but I want someone to use this since it's extremely helpful
Starting with BLUPing. For a horse to reach 100 BLUP, three things must occur. First, they must win 20 competitions (any mixture). Second, they must be bolded in their top three skills (comps, rides, and training). Third, they must be at least 10 years old. It is completely possible to BLUP a horse by the time they reach 10 years old. There are many different schedules but the main thing to realize is it depends on their top three skills. Here are BLUPing schedules for combinations of the top three skills.
BLUPing
Stamina, Dressage, Jumping BLUPing Schedule (Arabian, Morgan, Gypsy Vanner, etc)
Long Steep Slope Rides
Speed and Dressage Training
Jump Comps
Jump training
Cross Country Comps
Stamina Training
Long Steep Slope Rides
Trot/Gallop Comps for wins
Stamina, Dressage, Trot BLUPing Schedule (Hackney, Friesian, etc.)
Long Trot Rides
Speed and Dressage Training
Trot Comps
Trot training
Cross Country Comps
Stamina Training
Long Trot Rides
Jump/Gallop Comps for wins
Trot, Stamina, Speed BLUPing Schedule (Peruvian Paso, Standardbred, etc. )
Short Trot Rides
Speed and Dressage Training
Trot Comps
Trot Training and Jump Training
Cross Country Comps
Long Steep Slope Rides.
You can then do gallop comps for wins. (Or if put in before jump training, you can do jump comps too)
Jumping, Speed, Dressage BLUPing Shedule (Shetland Pony, etc.)
Short Steep Slope Rides
Speed and Dressage Training
Jump Comps
Jump Training
(Trot and Gallop for wins)
Gallop, Speed, Dressage BLUPing Schedule (Thoroughbred, Quarter Horse, etc.)
Short Gallop Rides
Speed and Dressage Training
Gallop Comps
Gallop Training
(Jump and Trot comps for wins)
I don't have plans made for other top three skill combinations, but basically work on the rides that hit as many of their top skills as possible, and do the comps before the training (i.e. gallop comps then gallop training). And always do speed and dressage training before any comps. That's what helps get the wins
Bolding
Okay, onto bolding a horse. As the name infers, this is the process of bolding ALL the skills of a horse. It will be BLUPed along the way, but all rides, comps, and training is done. Bolding takes substantially longer, but having a good strategy helps A TON. Here's one that I've been using:
Foal games
Do short trot rides till training bars pop up
At 2yrs train DRESSAGE and SPEED bars fully
Enter TROT comps till no more gain
Do short TROT rides till no more gain
Train TROT
Enter SJ comps till no more gain
Train SJ
Enter GALLOP comps till no more gain
Train Gallop
Enter CC comps till no gain
Do long slope rides and long gallop rides
Train Stamina
There are a lot of good bolding plans out there, this one just happens to be the one I use. Note that this can take some time if you do lessons every day (which I do). Lessons give your horses extra skills, and are extremely important, but take up time. The biggest thing to save time here is use every bit of energy and time. If you do as many rides as you can, yet still have 27% energy and at least 30 min, do half an hour of gallop, trot, or jumping. Use every moment.
Talking of which…on to training schedules! There are certain actions that give more energy at certain times and these schedules take advantage of that. For example, stroking a horse gives more energy when the horse barely has any. But feeding, meadow, and box give more energy when the horse has high energy.
With that, first up is foal games (taken from Dr. Zig's forum with permission). I added the amount of extra time at the end of each age in case you wanted to use the meadow or box.
Foal Games:
(Dr. Zig) On 16 July 2012, with the start of the journey event, foal games changed completely. Pets are no longer used for foal games, and once the journey event ended on 2 August 2012 unused pets were removed from the game.
Foal games do not give your horse GP gains any more. Now they give your foal a maximum of 60 skills. If you complete the full 50 hours of foal games then that is a gain of 10 points in each of your foal's six skills. They finish at 1 year 4 months old.
8 months
groom, carrot, 1hr, feed, 7hrs, stroke, turnip, water, 30 mins (3 extra hours)
10 months
groom, carrot, 1hr, feed, water, 8hrs, stroke, turnip, 30 mins (2 extra hours)
1 year
groom, carrot, 1hr, feed, water, 9hrs, stroke, turnip (1.5 extra hours)
1 year 2 months
groom, carrot, 1hr, feed, 9hrs, stroke, 1hr, turnip (45 min extra)
1 year 4 months
groom, carrot, 2hrs, feed, 9hrs, stroke, water (45 min extra)
When Howrse tells you to feed one amount feed a different one (just for foal games):
* if 4.4lbs - then feed 8lbs
* if 6.6lbs - then feed 10lbs
* if 8.8lbs - then feed 12lbs
* if 11lbs - then feed 12lbs
Please note:
* when the game temperature is under 10 C / 50 F then your foal must sleep in its box
* these games work with every breed, in every season
* 1hr means one hour of foal games
* 7hrs means 7 hours of foal games
* there is no meadow time from 8 months; I never use meadow time
* yes, you must follow the steps in sequence
* your foal must have 100% morale
Training
For these next schedules, these are ones I've worked out that maximize the energy, but there could always be room to improve
Stamina and Speed Training (1.5 hrs, 3 hrs, etc. simply refers to the training you are doing)
Groom, carrot, 1.5 hrs, water, feed (see feeding notes below), box 3 hrs, lesson, training until energy is around 12% (usually 4.5 hrs or so), stroke, turnip, .5 or 1 hr of training depending on energy left.
Note that if you don't have enough energy for stamina or speed, you may have enough for one of the other skills.
Gallop, Trot, and Jumping Training
Groom, carrot, 2 hrs, water, feed, box 2.5 hrs, lesson, training until energy is around 12%, stroke, turnip, 1 or 1.5 hrs depending on energy left.
Dressage Training
Groom, carrot, 2.5 hrs, water, feed, lesson, training until energy is around 12% (about 5.5 hrs), stroke turnip, 1.5 hrs (however much energy is left)
Notes: For feeding, feed your horse everything at once to save time. I usually do 15 lbs of hay and 6.1 lbs of grain if the horse eats 15.4 lbs a day. I also use an energy mash as much as possible.
The main point is to start with grooming and a carrot to get their morale and energy to 100%, then use a little bit of energy so the food and box has more effect. Then use a lot of energy before using the stroke and turnip. This same strategy works for the rides and comps.
So that's a bit of what I know about training on Howrse! As I said above, please, please, PLEASE share this in your forums. Feel free to ask any questions here and I'll answer them to the best of my ability. Have a great day!
-packers94
Starting with BLUPing. For a horse to reach 100 BLUP, three things must occur. First, they must win 20 competitions (any mixture). Second, they must be bolded in their top three skills (comps, rides, and training). Third, they must be at least 10 years old. It is completely possible to BLUP a horse by the time they reach 10 years old. There are many different schedules but the main thing to realize is it depends on their top three skills. Here are BLUPing schedules for combinations of the top three skills.
BLUPing
Stamina, Dressage, Jumping BLUPing Schedule (Arabian, Morgan, Gypsy Vanner, etc)
Long Steep Slope Rides
Speed and Dressage Training
Jump Comps
Jump training
Cross Country Comps
Stamina Training
Long Steep Slope Rides
Trot/Gallop Comps for wins
Stamina, Dressage, Trot BLUPing Schedule (Hackney, Friesian, etc.)
Long Trot Rides
Speed and Dressage Training
Trot Comps
Trot training
Cross Country Comps
Stamina Training
Long Trot Rides
Jump/Gallop Comps for wins
Trot, Stamina, Speed BLUPing Schedule (Peruvian Paso, Standardbred, etc. )
Short Trot Rides
Speed and Dressage Training
Trot Comps
Trot Training and Jump Training
Cross Country Comps
Long Steep Slope Rides.
You can then do gallop comps for wins. (Or if put in before jump training, you can do jump comps too)
Jumping, Speed, Dressage BLUPing Shedule (Shetland Pony, etc.)
Short Steep Slope Rides
Speed and Dressage Training
Jump Comps
Jump Training
(Trot and Gallop for wins)
Gallop, Speed, Dressage BLUPing Schedule (Thoroughbred, Quarter Horse, etc.)
Short Gallop Rides
Speed and Dressage Training
Gallop Comps
Gallop Training
(Jump and Trot comps for wins)
I don't have plans made for other top three skill combinations, but basically work on the rides that hit as many of their top skills as possible, and do the comps before the training (i.e. gallop comps then gallop training). And always do speed and dressage training before any comps. That's what helps get the wins
Bolding
Okay, onto bolding a horse. As the name infers, this is the process of bolding ALL the skills of a horse. It will be BLUPed along the way, but all rides, comps, and training is done. Bolding takes substantially longer, but having a good strategy helps A TON. Here's one that I've been using:
Foal games
Do short trot rides till training bars pop up
At 2yrs train DRESSAGE and SPEED bars fully
Enter TROT comps till no more gain
Do short TROT rides till no more gain
Train TROT
Enter SJ comps till no more gain
Train SJ
Enter GALLOP comps till no more gain
Train Gallop
Enter CC comps till no gain
Do long slope rides and long gallop rides
Train Stamina
There are a lot of good bolding plans out there, this one just happens to be the one I use. Note that this can take some time if you do lessons every day (which I do). Lessons give your horses extra skills, and are extremely important, but take up time. The biggest thing to save time here is use every bit of energy and time. If you do as many rides as you can, yet still have 27% energy and at least 30 min, do half an hour of gallop, trot, or jumping. Use every moment.
Talking of which…on to training schedules! There are certain actions that give more energy at certain times and these schedules take advantage of that. For example, stroking a horse gives more energy when the horse barely has any. But feeding, meadow, and box give more energy when the horse has high energy.
With that, first up is foal games (taken from Dr. Zig's forum with permission). I added the amount of extra time at the end of each age in case you wanted to use the meadow or box.
Foal Games:
(Dr. Zig) On 16 July 2012, with the start of the journey event, foal games changed completely. Pets are no longer used for foal games, and once the journey event ended on 2 August 2012 unused pets were removed from the game.
Foal games do not give your horse GP gains any more. Now they give your foal a maximum of 60 skills. If you complete the full 50 hours of foal games then that is a gain of 10 points in each of your foal's six skills. They finish at 1 year 4 months old.
8 months
groom, carrot, 1hr, feed, 7hrs, stroke, turnip, water, 30 mins (3 extra hours)
10 months
groom, carrot, 1hr, feed, water, 8hrs, stroke, turnip, 30 mins (2 extra hours)
1 year
groom, carrot, 1hr, feed, water, 9hrs, stroke, turnip (1.5 extra hours)
1 year 2 months
groom, carrot, 1hr, feed, 9hrs, stroke, 1hr, turnip (45 min extra)
1 year 4 months
groom, carrot, 2hrs, feed, 9hrs, stroke, water (45 min extra)
When Howrse tells you to feed one amount feed a different one (just for foal games):
* if 4.4lbs - then feed 8lbs
* if 6.6lbs - then feed 10lbs
* if 8.8lbs - then feed 12lbs
* if 11lbs - then feed 12lbs
Please note:
* when the game temperature is under 10 C / 50 F then your foal must sleep in its box
* these games work with every breed, in every season
* 1hr means one hour of foal games
* 7hrs means 7 hours of foal games
* there is no meadow time from 8 months; I never use meadow time
* yes, you must follow the steps in sequence
* your foal must have 100% morale
Training
For these next schedules, these are ones I've worked out that maximize the energy, but there could always be room to improve
Stamina and Speed Training (1.5 hrs, 3 hrs, etc. simply refers to the training you are doing)
Groom, carrot, 1.5 hrs, water, feed (see feeding notes below), box 3 hrs, lesson, training until energy is around 12% (usually 4.5 hrs or so), stroke, turnip, .5 or 1 hr of training depending on energy left.
Note that if you don't have enough energy for stamina or speed, you may have enough for one of the other skills.
Gallop, Trot, and Jumping Training
Groom, carrot, 2 hrs, water, feed, box 2.5 hrs, lesson, training until energy is around 12%, stroke, turnip, 1 or 1.5 hrs depending on energy left.
Dressage Training
Groom, carrot, 2.5 hrs, water, feed, lesson, training until energy is around 12% (about 5.5 hrs), stroke turnip, 1.5 hrs (however much energy is left)
Notes: For feeding, feed your horse everything at once to save time. I usually do 15 lbs of hay and 6.1 lbs of grain if the horse eats 15.4 lbs a day. I also use an energy mash as much as possible.
The main point is to start with grooming and a carrot to get their morale and energy to 100%, then use a little bit of energy so the food and box has more effect. Then use a lot of energy before using the stroke and turnip. This same strategy works for the rides and comps.
So that's a bit of what I know about training on Howrse! As I said above, please, please, PLEASE share this in your forums. Feel free to ask any questions here and I'll answer them to the best of my ability. Have a great day!
-packers94